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There is a lot of code, and a lot of actions. So it should be easy to port it to Java and Flash and iPhone and so forth – but it isn’t. So the Ini++ object really is not a difficult thing. Finally it has a load of actions which could theoretically be programmed yourself such as merging and searching. It also includes other functions, for instance hashing, encryption, debugging dialog boxes and integration with object objects. However, data structures like that are not easy to work with in MMF, and so the object wraps at this up for you.
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The Ini++ object is fundamentally very simple: It is an associated-array of associated-arrays of strings. I think this is a great idea, and I think that the Ini++ object is an example of why. When this is out the way I can finally get the Chart object out, which I am really keen to do.Īt the Click Convention, Chris Branch spoke about creating extensions within Multimedia Fusion itself. For instance, saving global strings now works (even if loading global strings does not). Some of the Unicode versions bugs have been fixed, however. I’ve also a request from somebody else to add another feature, and I’ll see if I have to do that. However, the Load Object function was crashing (in either normal or Unicode version of MMF), so I am looking into that, and we’ll have to see what Yves says. Whilst I am here, the latest news with Ini++ is as follows: The undo features are all finished, as mentioned in this post. I didn’t even start programming this, however. I pretty much want to get out of all this MMF programming, at least until MMF3.Īnother idea was a similar editor for editing strings, built around the idea of a jigsaw puzzle style interface where you join things together, and also apply functions to sets of jigsaw puzzles (denoted by a background). However, I am now at the stage of making them editable and I just can’t be bothered anymore. I actually programmed most of this, and I made something which translated MMF expressions to a visual display. This can make expressions a lot easier to read. The final difference is you’d be allowed to introduce variable names and at the bottom you could define them. I thought that perhaps an icon could also have some descriptive text associated with it.
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Clicking an expression would show a pane at the bottom of the screen with various options. Furthermore, I envisioned a tree on the right where you could drag-and-drop icons from, which would represent expressions. If you typed something like “1/2” it would automatically turn it into a fraction, or you could use buttons like in the first screenshot. I thought it’d be great if Multimedia Fusion had proper equation editor. On the other hand, look at Multimedia Fusions expression editor: Or the new Find All function that searches your entire application for your search criteria and provides a new output window with the results.These days, Microsoft Word has a really good equation editor built into it: The resulting output allows you to detect any bottleneck in your events and optimize your application's frame rate.
#USING INTERFACE BAR OBJECT IN CLICKTEAM FUSION 2.5 WINDOWS#
Improve the performances of your applications with new engine optimizations and a new Windows runtime using DirectX 11.ĭebugging your application has never been easier with the addition of new features like the built in profiler that allows you to examine the time taken by each event line of your application. Clickteam Fusion 2.5+ enhances your existing copy of Clickteam Fusion 2.5 Standard or Developer by providing some very powerful additional features and improving functions in several places.Īccess the power of event editor with even more ease using child events in your projects, qualifiers in global events, customizable qualifiers and a global event list editor.
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